Second wave of speakers was just revealed, full lineup will be revealed in waves over the course of next 3 months

Reboot Develop Red 2019 game developers and games industry conference will feature 100+ speakers strong lineup in 6 tracks


Mike Wilson

Devolver Digital / Good Shepherd
Founding Partner

From his start at id Software to co-founding Ion Storm, Gathering of Developers, Gamecock Media, Devolver Digital and Good Shepherd, Mike has consistently done one thing: worked to tilt the scales in favor of independent developers. He and his longtime partners have done it like no others, on their own terms, without compromise, thusly enabling a great many independent artists to do the same and to become financially independent. As Mike reflects on his 25th year of active duty, he has a few choice things to say about where the industry has come from, is now, and where it needs to change.

Hannah Gamiel

Development Director

Hannah Gamiel is the Development Director at Cyan, Inc., creators of award-winning games Myst, Riven, and Obduction. She’s spent the last six years of her career as a software engineer working on titles by Cyan, Thekla, and Funomena, and now leads the development of Cyan’s next 2D & VR title Firmament.

Dan Gray

ustwo games
Creative Director

Dan Gray is Head of Studio at ustwo games, creators of the worldwide hit series of Monument Valley games and the soon to be released game Repair on Apple Arcade. Having previously been involved with companies large and small, Dan aims to bring what’s great about video games to mass audiences and non “gamers”.

Aaryn Flynn

General Manager North America

Aaryn Flynn is a games industry veteran with 20 years experience in the industry. Beginning his career at BioWare on titles such as Baldur’s Gate 2, Neverwinter Nights and Star Wars: Knights of the Old Republic, Flynn became General Manager and shipped Dragon Age: Origins and Mass Effect 2. He later oversaw production of Dragon Age 2, Mass Effect 3 and Dragon Age: Inquisition. Flynn is currently heading Improbable’s Canadian studio in Edmonton, Alberta, developing an online RPG using Improbable’s SpatialOS cloud platform. He also has MBAs from Queen’s University and Cornell University.

Carla Rylance

The Coalition (Xbox Game Studios)
External Development Manager

Carla has been focused on External Development for Video Games since 2009 at studios such as nDreams, Imaginati Studios, and Lionhead (Microsoft Studios). In 2017, Carla acquired an External Development Manager role in Vancouver at The Coalition (XBOX Game Studios) managing due diligence, on-boarding, and maintenance of external teams across the world. Carla’s passion for process, team management, and KPIs has led her to host various talks at XDS conferences, and she has been a member of the XDS Advisory Committee since September 2018.


Grasshopper Manufacture Inc.
CEO / Game designer

Joined the videogame industry as a “planner” at Human Entertainment in 1993. After his work on Super Fire Pro Wresting and Moonlight Syndrome, he went independent and found Grasshopper Manufacture Inc. in 1998. He has worked on many titles as the director, scenario writer and game designer. Some of his major work includes Silver Case, killer7, No More Heroes series, Shadows of the Damned, Lollipop Chainsaw and Killer is Dead. His newest big project is No More Heroes 3 which was just announced recently.

Austin Wintory


Grammy-nominated and two-time British Academy Award-winning composer Austin Wintory diverse career has straddled the worlds of games, films and concert music. Austin’s soundtrack for the hit PS3 game Journey became the first-ever Grammy-nominated videogame score, also winning two British Academy Awards and many others! Austin’s score for the earlier game flOw made him the youngest composer ever to receive a British Academy Award nomination and also won him a wide variety of other game industry accolades, Since Journey’s release Austin’s subsequent scores to The Banner Saga, Assassin’s Creed Syndicate and ABZU have each earned BAFTA nominations. He collaborates regularly with orchestras and chamber ensembles around the world.

Tramell Ray Isaac

Art Director

With 25 years of experience Tramell has had the pleasure of working on a number of notable titles; Fallout, Fallout 2, Ice Wind Dale, Neverwinter Nights 2, PlanetSide, PlanetSide 2, Duke Nukem Forever, and Lawbreakers. Traemell is also widely known as designer behind creation of Fallout’s original Vault Boy. He is now working with illfonic as the Studio Art Director to bring to market their upcoming title, Predator: Hunting Grounds.

Patrice Désilets

Panache Digital
Co-Founder / Creative Director

Patrice is at the head of Panache Digital games, an independent Montreal-based studio he co-founded in 2014. With close to 22 years of game design under the belt, he his mostly known for his work on Prince of Persia: The Sands of Time and as the creative director behind the global success franchise Assassin’s Creed from his years at Ubisoft Montreal. His first independent and highly expected title Ancestors: The Humankind Odyssey on the evolution of humankind is nearing its completion and it will be released in August of 2019.

Rand Miller

Rand Miller comes from the trailblazer end of the video game industry – meaning he has gray hair. Rand and his brother Robyn founded Cyan about 30 years ago with the release of The Manhole – an award winning world for kids. Cyan has created everything from small mobile games to MMOs, including the blockbusters Myst and Riven. Even though Myst is now officially a museum-piece, he optimistically feels that his best years are ahead. Please humor him.

Trudi Castle

Red Hook Studios
Senior Artist

Trudi Castle is bad at writing bios. She has been a video game artist for 10 years, working in England, Germany and Canada! She has also worked on tv shows, comics, cards, but her real passion is games. She is currently working as Senior Artist at Red Hook Studios where she has worked on highly praised hard-core RPG dungeon crawler Darkest Dungeon. Various other IPs she has contributed to over the years include Minecraft, The Long Dark, Fantasy Flight Games, the Crysis series. She loves working on dark and horrible subject matters, but also enjoys coffee, donuts, motorbikes and hiking (sunrises, the colour blue, movies, mountains).

Michael McCann


Michael McCann is a BAFTA nominated and CLIO award winning composer for games, television and advertising. His 20 year career in music includes work for some of the biggest companies in entertainment and advertising, including Ubisoft, Ogilvy & Mather, Discovery Channel, Take-Two Interactive, Paramount Pictures and Square Enix. As lead composer, he has scored games such as Deus Ex: Human Revolution / Mankind Divided, XCOM: Enemy Unknown / Enemy Within and Splinter Cell: Double Agent. McCann is currently working on Borderlands 3, the highly anticipated sequel to one of the best-selling franchises in gaming

Keith Warner

New World Interactive / TAG
President / Co-Founder

Keith has been in the gaming industry for the past 8 years serving initially as a consultant to the founder of New World Interactive, Jeremy Blum, then as the company’s CFO and now in the combined role of President and CFO. Keith is known as the ‘iceberg spotter’ on the team because of his ability to help New World successfully navigate the delicate balance between creativity and financial considerations. He was instrumental in bringing New World to Canada, and specifically Calgary and is one of the founders of the recently launched gaming incubator, Thin Air Games (TAG). Working with the other founders, Keith plans to grow TAG into a venture studio with a vision to incubate as many as 50 game teams / projects over the coming 3-4 years.

Dino Patti

Coherence / JUMPSHIP
CEO / Executive Producer

With 15 years of experience in the games industry Dino Patti, has made a name for himself. Most notably he is known for his role in co-founding, scaling and running Playdead for almost 10 years while they developed and published the multi award winning titles LIMBO and INSIDE. Dino has had an advising role in several game and game related companies. In 2017 Dino founded JUMPSHIP with Chris Olsen, where the promising title Somerville is brought to life. Also recently he has Co-Founded Coherence, which he is a CEO of, a company that aims to democratize online game development.

Thomas van den Berg

Developer and Designer

Thomas van den Berg started to explore game development in the early 2010’s. His first goal was to animate a horse. From this spawned new goals, such as putting somebody on top of the horse, and giving them things to do and interact with. The person became a monarch. The land became populated with people, one thing kept leading to another, and soon the minimalistic strategy game Kingdom was born. The Kingdom series has since soared and exceeded 4 million units. Being a creative individual, Thomas has continued to explore the medium and lately been working on a project called Garbage Country.

Kate Edwards

CEO / Principal Consultant

​Kate Edwards is the CEO and principal consultant of Geogrify, a consultancy which pioneered content culturalization, and is the former Executive Director of the International Game Developers Association (IGDA). In addition to being an outspoken advocate who serves in several advisory/board roles, she is a geographer, writer, and corporate strategist. Following 13 years at Microsoft, she has consulted on many game and non-game projects for BioWare, Google, Amazon, and many other companies. Fortune magazine named her as one of the “10 most powerful women” in the game industry in 2013 and in 2014 was named by GamesIndustry.biz as one of their six People of the Year. In 2018, she was honored with Reboot Develop Blue’s annual Hero Award and also presented with IndieCade’s annual Game Changer Award. She is also profiled in the December 2018 publication Women in Gaming: 100 Professionals of Play. ​

Damir Slogar

Big Blue Bubble

Damir has spent over 30 years in the game industry and been credited for over 100 games across 20 different platforms going back to the early days of the ZX Spectrum & Commodore 64. In the 90’s he produced and hosted a live TV show devoted to video games and shortly thereafter started a successful video game magazine. At the turn of the century, he joined DICE where he worked on the Battlefield series. In 2004 Damir founded Big Blue Bubble, a Canadian studio that has produced numerous mobile hits like Burn The Rope and My Singing Monsters.

Chris Wren

Electronic Arts
Senior Manager

Chris is a 16-year veteran of Electronic Arts, beginning his tenure as a Development Director for Sports and Action titles. Chris is a member of EA’s XDI team, supporting the external development needs of the organization. Chris acts as Chair for the XDS Advisory Committee, which ensures excellence in the delivery of the internationally acclaimed XDS event. Chris has held a board positions with Vancouver Centre for Entertainment Arts, ACM SIGGRAPH Vancouver, and Vancouver Film School. He has delivered sessions at games industry events in the UK, UAE, Brazil, Colombia, Croatia and Russia.

Lyndsey Gallant

Sonderlust Studios
Art Director / Co-Founder

Lyndsey is the Art Director, UI/UX Designer, & Co-Founder of Sonderlust Studios, a new independent game studio creating an unconventional systems-driven narrative title. Lyndsey spent the previous years of her career visually designing and art directing a variety of mobile games that were enjoyed by over 50 million players.

Thierry Boulanger

CEO / Creative Director

Thierry is mostly known as the designer and writer of The Messenger, Sabotage’s first title released in August 2018. After gathering experience on the production floor as a lead gameplay programmer for 8 years, he felt ready to dive into the indie life and co-founded Sabotage in 2016, where he would bring to life the games he first imagined as a kid. An advocate for personal growth, he strongly believes that embracing one’s vulnerability is the best way to fuel the creative process.

Gordon Van Dyke

Raw Fury
Co-founder and Director of Kingdom

Gordon Van Dyke has a background in production and design with more than 10 years of experience at Electronic Arts, DICE and Paradox Interactive, before joining Raw Fury In 2015. As a co-founder he helped shape Raw Fury into a burgeoning boutique indie games publisher. The first game published by Raw Fury was Kingdom, which Gordon in addition to his production duties also leaned into with design and balancing during the development. Besides leading the strategy of forging the Kingdom series into long lasting franchise, he also took the role as Game Director and Designer leading the entire development effort of Kingdom Two Crowns, the latest entry in the series

SWERY / Hidetaka Suehiro

White Owls Inc.

Swery is one of Japans representative indie developers. He’s been working in the game industry for 24 years, and continues to create unique, spirited work based on the slogan: From Osaka to all of YOU around the world. His representative works include Deadly Premonition, D4: Dark Dreams Don’t Die, Spy Fiction, among others. His newest game MISSING: J.J. Macfield and the Island of Memories has received high praise for its anthropological value, such as being nominated for the Games for Impact category in the Game Awards 2018. In 2019, it won 2 NAVGTR Awards, one award at Japan’s biggest indie game show, BitSummit, and an Etna Comics Award at the biggest award ceremony in southern Italy. His next game, The Good Life is scheduled for release in 2019.

Hendrik Lesser

remote control productions / EGDF
CEO / President

Serial entrepreneur Hendrik is well known as CEO of the international production house remote control productions and President of the European Games Federation. After starting out in the industry as a Producer and Product Manager he has been building a family of independent development studios throughout Europe for over 13 years, which today consists of 13 teams in five countries with more than 270 passionate game makers. Hendrik is also a co-founder and Executive Producer of Chimera Entertainment, the 60 heads strong development studio behind the AAA mobile productions Angry Birds Evolution and Angry Birds Epic (100+ million downloads) and a yet to be announced title. Besides his roles as CEO and producer, Hendrik also is an avid lobbyist for the political and academic acceptance of video games as goods of cultural value.

Greg Hart

Thin Air Labs

Greg Hart is a partner in the innovation ecosystem firm, Thin Air Labs, that is launching Thin Air Games (TAG) to grow a gaming sector out of Calgary. He is also the co-founder of a fledgling unschool – Inception University and EvolveU – that are aimed at producing cross-sectoral design competence applied to gaming, machine learning, full stack development and more. Greg has a formal background in kinesiology, ergonomics and critical thinking and has presented papers and workshops around the world. The first game he played was Pong and he was really good. When he wants to get yelled at, he referees lacrosse.

Kassi O'Connor

Glu Mobile
Director of Outside Services

Kassi began her career in gaming over 10 years ago at Griptonite Games (F9E) as an Outsourcing Coordinator. Since then, she’s worked on over 75 titles, been a Producer, and expanded the outsourcing & localization department to 11 studios worldwide. As an Outside Services Director, she currently runs all outside services for Glu Mobile, including external development, localization, and independent contractors. She enjoys working with external teams and implementing them so they feel ownership of the game they are working on. She’s presented at numerous international and US conferences.

Jakub Dvorský

Amanita Design
CEO / Creative Director

Jakub is the founder, lead game designer and creative director of Amanita Design, Czech based award-winning independent studio best known for multi-platform adventure games Machinarium, Botanicula, Samorost series and CHUCHEL. The studio currently consists of five stand-alone teams working on several new exciting games.

Grayson Chalmers

Epic Games
Art Outsoutce Manager

Grayson has been in games for the last 14 years with a background as a 3d art generalist, a character animator, a producer, and then helping to build epic outsourcing pipelines. He has worked on titles ranging from DC Universe Online while at SOE, Army Of Two: The Devil’s Cartel at EA, to Overwatch and Starcraft: Remastered while at Blizzard Entertainment, and then at Riot Games working as the Art Outsource Director for the studio. He is now working at Epic Games managing the art outsourcing on Fortnite.

Rami Ismail


Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Nuclear Throne, Wasteland Kings, Ridiculous Fishing, Super Crate Box, LUFTRAUSERS, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing. Believing sharing knowledge openly is the cornerstone of independent development, Rami has spoken on a variety of subjects at dozens of game events around the world. His current big project is organizing Gamedev.world, a truly unique online game developers conference as well as working on his latest game.

Derek Czerkaski

New World Interactive
Head of Production

Derek entered the industry as a freelance writer when he was 18 years old, writing for numerous games media websites such as MMORPG.com. Over the past 6 years, Derek has worked with numerous AAA players in the industry, including Funcom, Epic Games, Sony Bend Studio, and Ubisoft, in various capacities. Most recently, he served Tencent as a Game Investment Analyst, where he evaluated hundreds of developers and studios across the globe. He recently joined New World Interactive to serve as their Head of Production, and will also be working with Thin Air Games as an advisor for their game incubation program.

Alen Ladavac


Alen Ladavac is leading the technology team as well as working on all aspects of Croteam games since 1993. Now mainly heading the efforts on Serious Sam 4 development, his previous work includes the world-famous Serious Sam franchise and critically acclaimed The Talos Principle, as well as a series of console, VR and mobile versions of those games. His broad range of interests and experience spans all technical areas of the game development, from rendering, sound and physics, to networking, build systems and content pipelines.